Opened 12 years ago
Closed 12 years ago
#8615 closed defect (fixed)
animation from dojo.fx.combine gives wrong status on end
Reported by: | gary | Owned by: | dante |
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Priority: | high | Milestone: | 1.4 |
Component: | fx | Version: | 1.2.3 |
Keywords: | Cc: | ||
Blocked By: | Blocking: |
Description
The following piece of code results in 1 alert with the message "stopped stopped playing" but it should be "stopped stopped stopped".
It looks like the returned dojo.fx._Animation's status doesn't get updated after all the animations have played.
Please see attached bug_test.html for sample code.
Attachments (1)
Change History (4)
Changed 12 years ago by
Attachment: | bug_test.html added |
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comment:1 Changed 12 years ago by
Milestone: | tbd → future |
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Owner: | changed from Bryan Forbes to dante |
comment:2 Changed 12 years ago by
Milestone: | future → 1.4 |
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Status: | new → assigned |
this isn't broken, seems to be a race condition. (checking status outside an attached onEnd function works fine. also checking inside in a timeout works)
comment:3 Changed 12 years ago by
Resolution: | → fixed |
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Status: | assigned → closed |
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sample code that produces bug