Opened 12 years ago
Closed 9 years ago
#8458 closed defect (patchwelcome)
dojox.gfx does not work in AIR
Reported by: | Adam Peller | Owned by: | Eugene Lazutkin |
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Priority: | low | Milestone: | future |
Component: | DojoX GFX | Version: | 1.2.3 |
Keywords: | Cc: | dylan | |
Blocked By: | Blocking: |
Description
A simple test of DojoX GFX running in an AIR application fails to draw. Could it be due to a user agent 'sniffing' problem?
See code at peller.dojotoolkit.org/charttest
Change History (4)
comment:1 Changed 12 years ago by
comment:3 Changed 9 years ago by
Keywords: | needsreview added |
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i'm trying to identify stale tickets. if there is a need to keep this ticket open, please replace the "needsreview" keyword with "reviewed". if there is no need to keep this ticket open then please close it.
comment:4 Changed 9 years ago by
Keywords: | needsreview removed |
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Resolution: | → patchwelcome |
Status: | new → closed |
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by default, the renderer is set to svg. AIR, despite using webkit, does not appear to include svg support
http://help.adobe.com/en_US/AIR/1.5/devappshtml/WS5b3ccc516d4fbf351e63e3d118666ade46-7ec1.html
At a minimum, we should document the workaround to use canvas? I'm not sure why the logic in gfx.js ends up setting the renderer to "svg", despite checking dojo.isAIR.