#7319 closed enhancement (invalid)
[cla] dojox.Sound plugin
Reported by: | William Riley | Owned by: | Adam Peller |
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Priority: | high | Milestone: | tbd |
Component: | Dojox | Version: | 1.1.1 |
Keywords: | dojox sound | Cc: | |
Blocked By: | Blocking: |
Description
I've ported Psych Desktop's sound API to dojox. I've attached a zip of the files. It contains the sound class, the flash swf+source, and a test page.
It abstracts between flash, HTML5 <audio>, and <embed> to play the sound.
Example usage:
dojo.require("dojox.Sound"); //MUST BE DONE BEFORE THE PAGE LOADS!!! (ex, in a <script> tag inside <head>) var sound = new dojox.Sound({src: "/path/to/my/sound.js"}); sound.play() sound.pause() sound.stop() if(sound.capabilities.id3) console.log("this sound backend has ID3 support!"); console.log(sound.duration(), sound.position(), sound.id3()); //etc...
Attachments (1)
Change History (3)
Changed 13 years ago by
Attachment: | dojox.Sound.zip added |
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comment:1 Changed 13 years ago by
Resolution: | → invalid |
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Status: | new → closed |
comment:2 Changed 11 years ago by
This ticket was opened quite some time ago - has anything happened on better Audio support for Dojo(x) since then?
We're using dojox.FLAudio right now but would love a HTML5 solution for modern browser and iPad/iPhone/iPod platforms.
We could contribute to the further development of this stuff.
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I'm closing this ticket out as "invalid"...
After speaking with Will (the submitter), we're going to instead work on integrating this code into DojoX A/V and base it on Flex using deft; this will be a collaborative effort and should be handled sooner than later.
(i.e. it's not a bad patch but we're going to coordinate our efforts instead.)
--trt