Opened 12 years ago
Closed 11 years ago
#6527 closed enhancement (invalid)
proposal to make dojo.anim _not_ auto play
Reported by: | dante | Owned by: | alex |
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Priority: | high | Milestone: | 1.2 |
Component: | fx | Version: | 1.1.0 |
Keywords: | Cc: | dante | |
Blocked By: | Blocking: |
Description
I like the new dojo.anim() shorthand, though feel it breaks the magic of dojo._Animation. For consistency, I'd like to be able to use anim() shorhand animations in chains and combines, which would require the function to return an instance of dojo._Animation, and support [another] ordered param: andDontPlay
Filing this as an enhancement, and deferring implementation details and/or marking invalid to someone else (not sure it's a great idea, as anim() seems to be made for just this case, but the shorthand is really convenient. feel free to mark invalid and say "use animateProperty, even though it's 11 character longer to type" :)
I don't agree with this anymore. use animateProperty