#3988 closed task (wontfix)
Unify radial gradients in SVG and VML renderers.
Reported by: | Eugene Lazutkin | Owned by: | Eugene Lazutkin |
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Priority: | high | Milestone: | 1.5 |
Component: | DojoX GFX | Version: | 0.9 |
Keywords: | Cc: | ||
Blocked By: | Blocking: |
Description
SVG expects that the focal point of a radial gradient specified in absolute coordinates. VML expects that the focal point is specified in relative (to the shape) coordinates. It works as soon as nobody applies transformations. Probably we need to recalculate the radial gradient in VML every time we apply the transformation.
Change History (7)
comment:1 Changed 14 years ago by
Status: | new → assigned |
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comment:2 Changed 14 years ago by
comment:3 Changed 13 years ago by
Milestone: | 1.0 → 2.0 |
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comment:6 Changed 11 years ago by
Resolution: | → wontfix |
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Status: | assigned → closed |
Impossible due to VML's limitations.
comment:7 Changed 11 years ago by
Milestone: | future → 1.5 |
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It is much more subtle than that. Actuall on SVG the transformation applies to both shape and gradient, so it behaves similarly to VML. But if we modify the shape (the VML case), we should re-apply gradient fills, to give them a chance to be recalculated for the new geometry.