#31 closed defect (fixed)
refactor to allow primitive-only DND
Reported by: | Owned by: | alex | |
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Priority: | high | Milestone: | |
Component: | Widgets | Version: | |
Keywords: | Cc: | psowden | |
Blocked By: | Blocking: |
Description
i.e., allow DOM nodes to be easily specified as source/target w/o widget scaffolding
Change History (4)
comment:1 Changed 16 years ago by
Cc: | psowden added |
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Summary: | refactor the DND system to allow primitive-only DND → refactor to allow primitive-only DND |
comment:2 Changed 15 years ago by
Resolution: | → fixed |
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Status: | new → closed |
the new dojo.dnd.* namespace addresses DOM node dragging right now, including typed acceptance or rejection of drags. Further bugs relating to the new DnD system should be filed separately as should widget instantiation issues.
comment:3 Changed 15 years ago by
Milestone: | → 0.1release |
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looking at this from the flipside; there should be a dead easy way of morphing Dom nodes into Dojo widgets, probably calling a function with a reference to the node and the widgetName.
The widget's object will then contain the methods for D&D functionality in this case, with ideally very little boilerplate code.