Opened 17 years ago

Closed 16 years ago

Last modified 15 years ago

#31 closed defect (fixed)

refactor to allow primitive-only DND

Reported by: [email protected] Owned by: alex
Priority: high Milestone:
Component: Widgets Version:
Keywords: Cc: psowden
Blocked By: Blocking:


i.e., allow DOM nodes to be easily specified as source/target w/o widget scaffolding

Change History (4)

comment:1 Changed 17 years ago by psowden

Cc: psowden added
Summary: refactor the DND system to allow primitive-only DNDrefactor to allow primitive-only DND

looking at this from the flipside; there should be a dead easy way of morphing Dom nodes into Dojo widgets, probably calling a function with a reference to the node and the widgetName.

The widget's object will then contain the methods for D&D functionality in this case, with ideally very little boilerplate code.

comment:2 Changed 16 years ago by alex

Resolution: fixed
Status: newclosed

the new dojo.dnd.* namespace addresses DOM node dragging right now, including typed acceptance or rejection of drags. Further bugs relating to the new DnD system should be filed separately as should widget instantiation issues.

comment:3 Changed 16 years ago by alex

Milestone: 0.1release

comment:4 Changed 15 years ago by (none)

Milestone: 0.1release

Milestone 0.1release deleted

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