Changes between Version 1 and Version 2 of Ticket #17668, comment 13


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Timestamp:
May 5, 2014, 12:43:14 PM (7 years ago)
Author:
bill
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  • Ticket #17668, comment 13

    v1 v2  
    4545
    4646More importantly, it seems wrong that _onBlurNode still sets the _clearFocusTimer even when _justMouseDowned == true.  Probably that's an error.
     47
     48Edit on May 5, 2014:
     49
     50On second thought, the current code makes sense to me.   If there's a blur event on node A and a touch event on node B (but no focus event), then it makes sense to set curNode to null, but to set the widget stack to be on node B.   In other words, keeping track of the currently focused node and the widget stack are really separate things.