Opened 9 years ago
Closed 9 years ago
#13924 closed enhancement (wontfix)
Support for WebGL in GFX
Reported by: | Chris Mitchell | Owned by: | Eugene Lazutkin |
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Priority: | high | Milestone: | future |
Component: | DojoX GFX | Version: | 1.6.1 |
Keywords: | Cc: | Patrick Ruzand | |
Blocked By: | Blocking: |
Description
Low Level, difficult to draw arbitrary paths, splines, curves, tesselator, scene/object import/export loader, object primitives.
Take a look at google o3d, they were trying to tackle similar probs. Possible uses worth investigation, faster 2d rendering, true 3d scenes.
Change History (2)
comment:1 Changed 9 years ago by
Component: | General → DojoX GFX |
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Owner: | changed from eudgene to Eugene Lazutkin |
comment:2 Changed 9 years ago by
Resolution: | → wontfix |
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Status: | new → closed |
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Closing this, i think gfx's support for canvas is enough... new 3d optimized components can be created on top of webgl itself now.