Opened 10 years ago

Closed 10 years ago

#13924 closed enhancement (wontfix)

Support for WebGL in GFX

Reported by: Chris Mitchell Owned by: Eugene Lazutkin
Priority: high Milestone: future
Component: DojoX GFX Version: 1.6.1
Keywords: Cc: Patrick Ruzand
Blocked By: Blocking:


Low Level, difficult to draw arbitrary paths, splines, curves, tesselator, scene/object import/export loader, object primitives.

Take a look at google o3d, they were trying to tackle similar probs. Possible uses worth investigation, faster 2d rendering, true 3d scenes.

Change History (2)

comment:1 Changed 10 years ago by bill

Component: GeneralDojoX GFX
Owner: changed from eudgene to Eugene Lazutkin

comment:2 Changed 10 years ago by Chris Mitchell

Resolution: wontfix
Status: newclosed

Closing this, i think gfx's support for canvas is enough... new 3d optimized components can be created on top of webgl itself now.

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